Killed Bit/Byte w/o getting hit, which I don't do often. * Doppler Stage 1: Went pretty darn well. * Blast Hornet: Had a bad wire frame mini-boss fight, and worried me that I fought Byte here because I don't want to get hit so much. Gravity Beetle is extremely hard! (sarcasm) * Gravity Beetle: This stage is fairly easy once I have all those weapons on me, and Spinning Blade kicks butt. I could defeat Crush faster, but it is just luck on what the Triad Thunder does to him. * Crush Crawfish: The stage went fairly well itself. I do however have to conserve ray splasher energy and need to fire off buster shots to weaken him. * Vile Stage: The only reason I went after Neon Tiger w/o his weakness weapon is so I can kill Vile here and not have to restart Volt Catfish's stage. Volt Catfish is easy enough to kill until he wants to go into his electric frenzy. However, if he is killed with the Ice Shield, he explodes, which wastes about 10 seconds. * Volt Catfish: I fought Bit here which turned out to be ok. The only thing I worry about is getting hit or not, because my rapid fire strategy to stand on the mini-bosses drill and shoot won't work without enough health. Only takes a few seconds, but ends up I didn't need it. * Tunnel Rhino: I grabbed the Sub-Tank here because I take a little precaution in case I mess up bad later on. * Neon Tiger: It is pure luck on whether I can beat him without going into his invincible mode, which wastes nearly 7 seconds per time he does it. * Toxic Seahorse: This run was by far the best I've done it! A slight screw up on TS himself because I can sometimes beat him before he jumps a 3rd time. BB himself is a retard as seen in the video. It is faster to beat the game without the air dash boots, but I grab them anyway because it makes the game a lot easier. * Blizzard Buffalo: No major screws ups at all and went rather fast. I have restarted this stage countless times to perfect it for my run, and it paid off.
* Intro Stage: I have played this so much, yet I still can't do it 100% of the time. * Cutscenes: + 3 or 4 seconds (it is possible to skip the cutscenes, but it is very difficult.) * Save Screens: + 24 seconds (2 second per save screen) * Boss Battles - 1 minute (the SNES delays right when you enter a boss door, and the bosses take about 2.5 seconds longer to explode each.) * Mac's Battle -2 seconds (when battling, he appears faster on the SNES version)
Here is a list of every time difference I can think of and the approximate times: This game is the XCollection/PS version of X3, so there is no lag compared to the SNES, but there are additional cutscenes that do add quite a bit to the final time. Minus all of my stupid errors, I could take another 30 seconds off alone in the Doppler stages, but I did incredibly well on the 1st 8 stages, so I went with it anyway. I did have a few major screw ups in the Doppler stages, such as the spike walls when I fell, and wasted about 20 seconds. This is my 4th game I have attempted to speed run, and after countless hours of practicing this game, I couldn't do much better. * Tiki for his emulated NO UNINTENTIONAL DAMAGE run in 43:57. * Mike Uyama for his Mega Man X3 run in 44:39. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Run was performed on the X Collection port of the game. Single-segment speed run of Mega Man X3, done on August 3 2007.